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CA NEWS



New Job Opening, Capcom Interview  April 14, 2008

We've closed our Technical Artist position, but have opened up another position, this time for a badass IT Systems Administrator. If you're this particular ninja we'd love to hear from you!

While you're brushing up on your IT skills also check out this Gamasutra interview with our good friend Christian Svensson, Capcom's VP of Strategic Planning & Business Development. It's a great read, a rare honest glimpse at a publisher's mindset, and should give you a good idea why we chose to partner with Capcom for Plunder.



Gamasutra Interview  April 6, 2008

Max Hoberman spoke with Brandon Sheffield from Gamasutra at Capcom's Digital Day event. Read the full transcript here. Topics include Plunder, of course, but also the formation of Certain Affinity, platform politics, the politics of hexes, developing our own engine, and other sundry bits.



Hiring Status Update  March 21, 2008

We've seen an amazing amount of interest in our job openings, and especially in the designer position. This has been filled, but we've never seen so many great designers before, so it was a tough call. Thanks everyone for applying, and sorry we couldn't reach every one of you personally.

We do still have two openings, one for an Environment Artist and one for a Technical Artist.



Plunder Previews  March 14, 2008

Just a day after the online announcement of Plunder there are already a number of previews from press that got hands-on time with the game at Capcom's Digital Day. Here's a list of those we know about and a choice quote from each. Aaaarrr!!!



Ahoy, Matey!  March 13, 2008

Our piratey real time action strategy game Plunder has been officially announced for Xbox Live Arcade, Playstation Network, and Windows! We've partnered with Capcom to help bring the title to all three platforms late Spring/early Summer. Go here for details.



Gettin' All Up In Our Business  March 5, 2008

UPDATE We've filled this position, thanks for your interest!

Yes, we just opened another position, this time for what will be our first dedicated non-development role: we're looking for an outstanding Business Operations Manager. If you know business like nobody's business this might be the perfect opportunity to get your foot in the door at a handsome young game company!



We Don't Condone Pirating  March 4, 2008

Word is starting to leak about our latest endeavor, an original title called Plunder featured in the April issue of EGM magazine and being published by Capcom. We can't say much about the game yet except confirm that it's not a cruel April Fool's joke, but is indeed a real, honest to goodness pirating action RTS! We'll have more info available in the very near future.



Two More Job Openings  February 25, 2008

In addition to the Level Builder position from a few days ago we've just opened up positions for an Environment Artist and for a Technical Artist. We have some incredible projects in the works, join us now instead of having regrets later!



New Job Opening  February 23, 2008

We've just opened up a position for a Level Builder. If you have experience and talent making beautiful and fantastically fun game environments take a look!



Romantic Gifts  February 14, 2008

As a special Valentine's Day treat here's that shot of Left 4 Dead on the cover of Official Xbox Magazine that we promised.

So now that we've managed to keep our word once about a pending update we'll up the stakes and go for a second time. We have new positions about to open up so check back again soon!

Oh, and while you're in the mood also check out what's possibly the greatest article written on any web site, ever: Skip Weasel's Guide to Love



Cat Outta The Bag  February 4, 2008
The latest issue of OXM blew the cover on our involvement with Valve and Left 4 Dead. We can now confirm that yes, indeed, we are working on this most awesome game and are responsible for the Xbox 360 version. Visit the official Left 4 Dead web site for the gory details.

We'll post a shot of the magazine cover as soon as possible. Be sure to check back soon, we plan on updating this site more frequently now that this is public and with progress on our other game progressing quickly.



It's Our Birthday!  November 19, 2007

Alright, well it's a little more than a year since our immaculate conception, but who's counting? It has certainly been memorable. One of our designers, Mike "Clopticon" Clopper, put together a short list of highlights and memorable moments (including some we'd rather forget).



Hiring Spree Ending  October 29, 2007

We've been on a hiring rampage but we're full, exhausted, and finally ready to rest. Check back soon and we'll post some background on our fab 5 new hires. This brings our headcount to a whopping 16. To everyone that applied but didn't get an offer, we really appreciate your passion and your interest in Certain Affinity, and we had to make some unusually hard decisions. Don't give up, check back soon for more openings!



New Job Opening!  September 24, 2007

Let no one say we don't know how to ask for help. We're looking for a multi-talented individual to join us as assistant producer/office manager.



What the?!!  September 14, 2007
It came from above

Prolonged Silence  August 24, 2007

Alright, so we've obviously been doing something since finishing up the Halo 2 map pack. (And no, not just playing games!) Actually, two somethings, both of which we can't say anything about! Mum's the word, and unfortunately our poor web site ends up lonely and dejected. What we can say is that we'll be making a couple of announcements later this year. In the meantime did we mention that we're hiring? Apply now to beat the rush!



We've Moved!  July 10, 2007

Certain Affinity has upgraded to a new "executive" suite. We have the exclusive shots to prove it.



Shishka = Blog  May 15, 2007

Our very own Shishka has his very own blog. Please help us keep tabs on him to make sure he doesn't leak any critical information. So far he's just rambling about how he got hired at Certain Affinity. If only he knew the truth.



Map Update News  May 10, 2007

Bungie is reporting that our maps will be integrated into matchmaking later this evening, along with a playlist update. Make sure you download the updated version of Tombstone first, we made a few minor fixes to some issues that cropped up in the final build and that both we and Bungie's test team overlooked. There will also be a complete reset of ranks to coincide with the matchmaking update. They're also reporting that both maps will be available for free in early July. We think that's awesome, especially given the difficulty so many people have had getting them to download properly.

I'm also happy to announce that we have a MySpace site. Why do we have a MySpace site? I have no idea. But here it is. Check out the pics from our Blastacular Map Pack launch party!



Fan Site and Map Download Fixes  May 2, 2007

We're thrilled to report on the creation of the first ever CA fan site! CertainAffinity.net is now online and promises to not only keep tabs on us, but also has some exclusive content coming soon that we're sure you'll enjoy!

In other news, Bungie is finally reporting that the map downloading problems have been fixed. Woohoo! Sorry we haven't been able to keep you up to date, these sorts of things are out of our hands and unfortunately we're not able to comment on them. Frankie hints at more news to come, we definitely recommend you check back soon!



Halo 2 Maps Released!  April 17, 2007

Tombstone and Desolation are now available on Xbox Live. Remember, use the in-game downloader to get these, they're not available through Marketplace (more on this here). We hope you have as much fun playing these maps as we had making them!



Halo 2 Map Bonanza!  April 11, 2007

We've posted a whole slew of new screenshots from our Halo 2 maps and a bunch of exclusive concept art. Go check it out! These maps will be available for download on Xbox Live in exactly one week, next Tuesday the 17th.

Bungie.net has posted an interview with our art lead, Chris Wood, talking about the inspiration and process behind the creation of the visuals for these maps. It's a great read, don't miss it!

And finally, HaloGrid.com is hosting an Affinity Machinima Challenge on our new Halo 2 maps! They're asking people to submit their best machinima featuring Tombstone and Desolation, competing in 4 categories--action, comedy, montage, and music video. And yes, there are cash prizes. Are we eligible?



CA vs. Bungie: Humpday Challenge  April 5, 2007

We took on Bungie in a 4v4 challenge on our new Halo 2 maps. Read all about it in Frankie's most humble writeup!



CA Interview on Bungie.net  April 4, 2007

Bungie has posted an interview with Max Hoberman about the new maps and about CA's future.

In other news, Shishka has been demoted from company photographer.



Halo 2 Map Details on Bungie.net  April 2, 2007

We've been so busy putting the final touches on Tombstone that we forgot to mention Frankie's weekly update, which is devoted almost entirely to shedding some light on these new maps. Thanks for the props, Frankie! More to come, stay tuned.



Halo 2 Maps Revealed!  March 30, 2007

Microsoft just sent out a press release announcing the two maps that we've developed for Halo 2! And yes, one of them is a remake of Hang 'Em High! Read about it in their official press release.

"Halo 2" Fans Prepare for Battle as Exclusive New Maps Expand the Most Popular Title on Xbox LIVE
We've also posted an official screenshot of Tombstone, our Hang 'Em High remake, and of Desolation. These maps are scheduled for release for both Xbox 360 and Xbox (oh yeah, baby!) on April 17th, but check back soon, we've been working with Bungie's community team and we hope to have a few goodies to share prior to that date.

Gamasutra Interview  February 12, 2007

Max Hoberman spoke with Gamasutra about his time at Bungie and working on the Halo series, the formation of Certain Affinity, and the future of the new company.



CA Talks With GamesIndustry.biz  January 23, 2006

GamesIndustry.biz stopped by a while back to chat with our president, Max Hoberman, and with Martin Galway, our audio director and manager of operations. The full interview can be found here.



CA News Roundup (Giddyup!)  January 21, 2006

Happy belated New Year everyone! Sorry we haven't been posting much, it's related to that bit about not having much to say until we're ready to show something. There is a bit of news out there though....

Games in Action has posted an interview with Shishka, our resident technical artist. Shishka sheds some light on his ignominious entry into game development, tries to avoid leaking anything about CA, and is generally far too bold. Worthy reading for aspiring developers of all shapes and sizes.

FiringSquad also has an interview from December that we neglected to tell you about, this time talking with Max Hoberman, our resident fearless leader.



Interview With CA's Founder  December 16, 2006

GameArena has posted an interview with Max Hoberman. Topics include philosophy behind the online strategy for the Halo games, the future direction of online gaming, and where CA is headed.



Announcement News Roundup  December 14, 2006

Now that we've dropped our drawers, so to speak, people are taking note. We've pulled together some links to articles about our formation (thanks for the coverage!) as well as a few choice quotes from some of our most stalwart fans.



Welcome to Certain Affinity!!!  December 13, 2006

Today was a big day for CA! We put out our first public press release, announcing our immaculate conception and spilling the beans on our strategic partnership with Bungie and Microsoft developing multiplayer maps for Halo 2. Read all about it!

CERTAIN AFFINITY, INC. PARTNERS WITH MICROSOFT GAME STUDIOS TO DEVELOP HALO CONTENT

Our friends and former colleagues at Bungie also posted an interview with Max Hoberman, our fearless leader, to discuss his leaving and his contribution to Halo 3.

Finally, don't forget that we have an open position for a Lead Environment Artist. If you have the vision and expertise to fill this role apply now!


© 2008 Certain Affinity, Inc.