Dive headfirst into the exciting Bullseye Pack, which includes the brand new Ricochet game type and two new maps, Pitfall and Vertigo.
- Pitfall: As a remake of “Halo 3”’s ‘The Pit’ – Pitfall has new features based on pro and community feedback for increased pace and flow. The map is small, symmetrical, and mostly open with strategically placed cover points. Our new game type Ricochet is also a perfect complement to this map. Play to experience a new take on an old favorite. Pitfall will incite fond memories, and new excitement.
- Vertigo: Vertigo is a small, asymmetrical map that any Slayer or Extraction fan will love. But don’t let Vertigo fool you. Opposing Spartans aren’t the only thing you have to worry about in this small experimental tension conductor facility. This map is hiding a secret: Vertigo brings you the first dynamic event in a Halo multiplayer map in a very long time; the map hides a trigger point, that when shot at – depletes the shields of all Spartans within range.
- Ricochet: For nearly a century, gravball competitions have held sway over most competitive sports across the breadth of human-occupied space. Historically, UNSC drill instructors have utilized a variant called Ricochet, where fast-paced combat simulations occur in synch with the classic, frenetic scoring competition. Spartan-IVs aboard Infinity have adopted this format recently in the ship’s impressive combat decks, incorporating a number of adjustments within the War Games simulations in order to effectively hone their skills. Protect your team’s goal and score in the other team’s goal. Running the ball into the goal earns you 50 points, while throwing the ball into the goal gets you 20 points. First team to 150 points wins.
Released:August 20, 2013
"Even though I've never played Vertigo before testing it out this week, I felt like I have -- in a good way. It's very true to the Halo formula, yet has a new and interesting mechanic of overloading the bases."
"The Pit was one of our favorite Halo 3 maps and I was glad to see that Certain Affinity were able to keep what made it so great, while also updating it with some small, but noticeable changes."
-The Controller Online