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First Rule of Crimson Alliance...
16 posts
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Re: First Rule of Crimson Alliance...
In co-op have a mic, and take a vote on where to go next
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PurpleShew

- Crimson Alliance Player
- Posts: 2
- Joined: Wed Sep 07, 2011 4:54 pm
This one is for everyone
Rule #10 Gotta Love Rocket Unicorn Presents
Rule #10 Gotta Love Rocket Unicorn Presents
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AlkalineProdigy

- Crimson Alliance Player
- Posts: 7
- Joined: Sun Sep 11, 2011 2:02 am
Rule #11: Mages stay shifty, you can teleport through enemies for a reason.

Only the dead have seen the end of war.
~ George Santayana~
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Rumsfield

- Crimson Alliance Player
- Posts: 58
- Joined: Tue Oct 11, 2011 11:16 pm
- Location: Byzan
Rule #12 Max a stat then spam. Easy
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AnonymousXY

- Crimson Alliance Player
- Posts: 4
- Joined: Sun Oct 23, 2011 7:37 am
mock Rule #13 DON'T BREAK THE GREEN PRESENT!!!
Real Rule #13 Use your special as soon as it is at the first level. no sense in saving it up.
Real Rule #13 Use your special as soon as it is at the first level. no sense in saving it up.
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donnyrides

- Crimson Alliance Player
- Posts: 6
- Joined: Mon Nov 28, 2011 1:40 pm
donnyrides wrote:Real Rule #13 Use your special as soon as it is at the first level. no sense in saving it up.
Unless you're going for high scores

Only the dead have seen the end of war.
~ George Santayana~
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Rumsfield

- Crimson Alliance Player
- Posts: 58
- Joined: Tue Oct 11, 2011 11:16 pm
- Location: Byzan
16 posts
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