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First Rule of Crimson Alliance...

All things strategy, tips and all the guides you could ever want on the game.
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16 posts • Page 2 of 2 • 1, 2
Re: First Rule of Crimson Alliance...

Postby PurpleShew » Wed Sep 07, 2011 5:04 pm

In co-op have a mic, and take a vote on where to go next
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Re: First Rule of Crimson Alliance...

Postby AlkalineProdigy » Sun Sep 11, 2011 2:15 am

This one is for everyone
Rule #10 Gotta Love Rocket Unicorn Presents
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Re: First Rule of Crimson Alliance...

Postby Rumsfield » Fri Oct 14, 2011 8:37 pm

Rule #11: Mages stay shifty, you can teleport through enemies for a reason.
Image

Only the dead have seen the end of war.

~ George Santayana~
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Re: First Rule of Crimson Alliance...

Postby AnonymousXY » Mon Oct 24, 2011 11:40 am

Rule #12 Max a stat then spam. Easy
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Re: First Rule of Crimson Alliance...

Postby donnyrides » Mon Nov 28, 2011 1:50 pm

mock Rule #13 DON'T BREAK THE GREEN PRESENT!!!

Real Rule #13 Use your special as soon as it is at the first level. no sense in saving it up.
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Re: First Rule of Crimson Alliance...

Postby Rumsfield » Mon Nov 28, 2011 8:34 pm

donnyrides wrote:Real Rule #13 Use your special as soon as it is at the first level. no sense in saving it up.


Unless you're going for high scores
Image

Only the dead have seen the end of war.

~ George Santayana~
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