Forge Game Type Labels
NOTE: Intended object is listed in parentheses–-these labels can be used on a multitude of objects and will sometimes carry over their effects.
Free-for-All Enabled Modes
- TEAM_SPAWN (Spawning – Respawn Zone)
Spawn zone which is only used with Teams set to Enabled in game type settings. - FFA_SPAWN (Spawning – Respawn Zone)
Spawn zone which is only used with Teams set to Enabled in game type settings.
Capture the Flag, (YouTube Tutorial)
- CTF_FLAG_RETURN (Objectives – Flag Stand)
Defines the capture zone for CTF using the shape settings, and spawns a flag for the controlling team. - CTF_RES_ZONE (Spawning – Respawn Zone)
Flags an area of spawns for a specific team, creating base spawns. Only active when the flag is home. - CTF_RES_ZONE_AWAY (Spawning – Respawn Zone)
Flags an area of spawns for a specific team, only active when the flag is away.
Dominion, (YouTube Tutorial)
- DOM_BASE (Dominion – Base Terminal)
Defines the object used to capture a base in Dominion. The capture radius is based on the shape settings. - DOM_BASE_ZONE (Spawning – Hill Marker)
Volume that defines where a player needs to be to earn medals for defending or attacking a base. - DOM_RES_ZONE (Spawning – Respawn Zone)
Flags an area of spawns for a specific base, only active once a base is captured. - DOM_UPGRADE
Flags an item to spawn when a base fortifies. Note that Spawn Time over-rides this setting, Change “Place at Start” to False when using this label. - DOM_VPAD (Dominion – Vehicle Pads)
Enables a vehicle pad which activates when a base is fortified. - DOM_TURRET (Dominion – Base Turret)
Enables a base turret which only activates when a base is fortified. - DOM_SHIELD (Dominion – Base Shields)
Enables a base shield which only activates when a base is fortified. - DOM_FORTIFY (Dominion – Barricades)
Enables a barricade which only activates when a base is fortified. - DOM_DECOR (Dominion – Base Stripes, Decorative objects)
Activates the Base Stripe object, making it extend and display hologram stripes when a base is fortified. - DOM_BIGSCREEN (Dominion – Base Status Monitors – Monitor, 4 Foot)
Activates a base monitor to display relevant information about the linked base after it’s fortified. - DOM_SCREEN (Dominion – Base Monitor OR Dominion – Turret Status Monitors)
Activates a base monitor to display relevant information about the turrets/base after it’s fortified. - DOMINION
Object will only spawn in Dominion. - NO_DOM
Object will spawn in every gametype EXCEPT Dominion.
Extraction, (YouTube Tutorial)
- EXT_DECAL (Objectives – Extraction Decal)
Links extraction decals to a site using Spawn Sequence. - EXT_SITE (Objectives – Hill Marker)
Defines the Extraction Zone using the shape settings. Objects labeled EXT_Site will not be visible until site is active. - EXT_TARGET (Objectives – Extraction Targets)
Defines which objects will “extract” when a base detonates. Mainly used to make the Extraction crates disappear – won’t make structure objects disappear. Objects labeled EXT_Target will not be visible until site is active. - EXTRACTION
Object will only spawn in Extraction. - EXT_DELETE
Object will spawn in every gametype except Extraction.
Flood
- FLD_SPAWN (Spawning – Initial Spawn, Respawn Point, or Respawn Zone)
Spawn points will only be used for Flood. - FLOOD
Object will only spawn in Flood. - FLD_DELETE
Object will spawn in every gametype except Flood.
Grifball
- GRIF_GOAL (Objectives – Capture Plate)
Defines the goal area where the Grifball can be scored. - GRIF_SPAWN (Objectives – Capture Plate)
Spawns the Grifball here.
King of the Hill, (YouTube Tutorial)
- KOTH_HILL (Objectives – Hill Marker)
Defines a hill zone for KOTH using the shape settings. - KOTH
Object will only spawn in King of the Hill.
Oddball, (YouTube Tutorial)
- ODDBALL_BALL (Objectives – Capture Plate)
Spawns the Oddball here. - ODDBALL
Object will only spawn in Oddball. - ODDBALL_DEL
Object will spawn in every gametype except Oddball.
Regicide
- REGICIDE
Object will only spawn in Regicide.
Slayer
- SLAYER
Object will only spawn in Slayer.
