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Part 1: In The Beginning Design Lead David Bowman explains the genesis of the game, from prototype to getting a publishing deal. |
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Part 2: Experience David has a discussion with the two primary programmers on Age of Booty, Paul Isaac and Peter Carter. |
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Part 3: A Little Perspective David discusses Howard’s first job in the games industry, working as a programmer on Age of Booty. |
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Part 4: Bungie Jump David, Max, and Stefan, all ex-Bungie employees, discuss the differences between working on a game like Halo and Age of Booty. |












