Part 1: In The Beginning

Design Lead David Bowman explains the genesis of the game, from prototype to getting a publishing deal.
Part 2: Experience

David has a discussion with the two primary programmers on Age of Booty, Paul Isaac and Peter Carter.
Part 3: A Little Perspective

David discusses Howard’s first job in the games industry, working as a programmer on Age of Booty.
Part 4: Bungie Jump

David, Max, and Stefan, all ex-Bungie employees, discuss the differences between working on a game like Halo and Age of Booty.

Coming Soon – Discussion with Capcom