COMPANY PROFILE
Certain Affinity's mission is to create innovative action-oriented games set in immersive, social worlds. Now, lots of
people say things like that, so you're probably wondering what sets us apart. Well, there's really nothing we can say
to convince you, but we hope that our games will help you decide for yourself!
About Our Games
Certain Affinity's first product was released in 2007, Halo 2's Blastactular Map Pack for Bungie and Microsoft. The Map Pack
was received with much enthusiasm by Halo 2 fans, who began downloading en masse - so fast, in fact, that Microsoft's
"lifetime sales projection" was eclipsed in just 2 months! Since then we've announced our involvement with Valve's
Left 4 Dead for the Xbox 360, and more recently our downloadable original real time action strategy game, Plunder, for Xbox Live
Arcade, PlayStation Network, and Windows.
About Our Leadership
Our President is Max Hoberman, a long-time veteran of Bungie, creators of Halo and other great games. Most recently
Max was the multiplayer, user interface, and online lead for Halo 2 and Halo 3, responsible for maps, gameplay, and the entire
online system, including features like the party system, matchmaking, and much more. Max left Bungie to return to his home town
of Austin, Texas and to fulfill a lifelong dream of founding his own game company.
Paul Isaac, our engineering lead, began his career at Origin back in the Apple II days and since has worked as an
engineer and lead programmer on about a dozen titles, including numerous games in the Wing Commander series, Strike Commander,
and Freelancer. Paul scales big rocks in his spare time and tries not to look down.
Our lead designer, David Bowman, started in games in the 80's, left to save the world, and finally returned to the
industry as a designer at Bungie working on the Myth series. Dave left Bungie just before the acquisition by Microsoft and
joined Turbine, where he worked as vice president and creative director on Asheron's Call.
Martin Galway, our operations manager, audio director, and authority on all things British started in the biz as a
teenager, and has been audio director on over 100 titles since including many Commodore 64 and PC classics like Parallax,
Wizball, Times of Lore, Ultima and Wing Commander games, Strike Commander, Starlancer, Conquest: Frontier Wars and Freelancer.
About Our Team
CA's staff includes veterans from a dozen successful game companies. We're one of the most professional and
experienced young development studios in the business. And, to top it off, we're 100% independent!
About Austin
We're based in Austin, Texas, consistently rated one of the best US cities to live in. Austin is home to an extraordinary
number of technology companies and is one of the largest hubs for gaming development in the world. CA's headquarters are close
to the heart of the city and near parks, restaurants, coffee shops, etc. Go
here or
here for more on Austin.