Archive for November, 2008

Interview With CA Designer

Tuesday, November 25th, 2008

Here’s an interesting interview with Colm Nelson, one of our designers and one of several former Bungie employees.

Flashman Relationship

Tuesday, November 25th, 2008

We’re pleased to announce a strategic relationship with Flashman Studios. Flashman will be assisting us with business management, helping us devote more time to what we love – making games. Read more about it in Flashman’s press release.



Age Of Booty now on PlayStation Network

Thursday, November 13th, 2008

Today Capcom released the PlayStation Network version of Age Of Booty, on their newly-launched Capcom Department. Fire up your PS3′s and set sail for the PlayStation Store! Only $9.99 will get you the finest Pirate Action-RTS you can get on yer fine console, yarrr.

CA and Call of Duty: World at War

Tuesday, November 11th, 2008

If you just picked up a copy of Call of Duty: World at War you’re looking at a bit of our handiwork. Activision and Treyarch tapped us to co-develop the multiplayer for this latest Call of Duty game. We created four of the game’s multiplayer maps: Roundhouse (which was part of the recent Xbox Live multiplayer beta), Outskirts, Downfall, and Seelow. We contributed programming, audio, art and design to the project, including work on the player reward system, several multiplayer modes, usability, and the player spawning system. The game is receiving rave reviews, be sure to check it out!

Now accepting applications!

Friday, November 7th, 2008

We’re looking for a Senior Graphics/Engine Programmer. If you want to work in a fun and creatively challenging environment with some of the best, this is the place for you.