Archive for April, 2008

New Job Opening, Capcom Interview

Monday, April 14th, 2008

We’ve closed our Technical Artist position, but have opened up another position, this time for a badass IT Systems Administrator. If you’re this particular ninja we’d love to hear from you!

While you’re brushing up on your IT skills also check out this Gamasutra interview with our good friend Christian Svensson, Capcom’s VP of Strategic Planning & Business Development. It’s a great read, a rare honest glimpse at a publisher’s mindset, and should give you a good idea why we chose to partner with Capcom for Plunder.

Gamasutra Interview

Sunday, April 6th, 2008

Max Hoberman spoke with Brandon Sheffield from Gamasutra at Capcom’s Digital Day event. Read the full transcripthere. Topics include Plunder, of course, but also the formation of Certain Affinity, platform politics, the politics of hexes, developing our own engine, and other sundry bits.