Archive for March, 2008

Hiring Status Update

Friday, March 21st, 2008

We’ve seen an amazing amount of interest in our job openings, and especially in the designer position. This has been filled, but we’ve never seen so many great designers before, so it was a tough call. Thanks everyone for applying, and sorry we couldn’t reach every one of you personally.

We do still have two openings, one for an Environment Artist and one for a Technical Artist.

Plunder Previews

Friday, March 14th, 2008

Just a day after the online announcement of Plunder there are already a number of previews from press that got hands-on time with the game at Capcom’s Digital Day. Here’s a list of those we know about and a choice quote from each. Aaaarrr!!!

Ahoy, Matey!

Thursday, March 13th, 2008

Our piratey real time action strategy game Plunder has been officially announced for Xbox Live Arcade, Playstation Network, and Windows! We’ve partnered with Capcom to help bring the title to all three platforms late Spring/early Summer. Go here for details.

Gettin’ All Up In Our Business

Wednesday, March 5th, 2008

Yes, we just opened another position, this time for what will be our first dedicated non-development role: we’re looking for an outstanding Business Operations Manager. If you know business like nobody’s business this might be the perfect opportunity to get your foot in the door at a handsome young game company!

UPDATE: We’ve filled this position, thanks for your interest!