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WHAT'S NEW



New Job Opening, Capcom Interview  April 14, 2008

We've closed our Technical Artist position, but have opened up another position, this time for a badass IT Systems Administrator. If you're this particular ninja we'd love to hear from you!

While you're brushing up on your IT skills also check out this Gamasutra interview with our good friend Christian Svensson, Capcom's VP of Strategic Planning & Business Development. It's a great read, a rare honest glimpse at a publisher's mindset, and should give you a good idea why we chose to partner with Capcom for Plunder.



Gamasutra Interview  April 6, 2008

Max Hoberman spoke with Brandon Sheffield from Gamasutra at Capcom's Digital Day event. Read the full transcript here. Topics include Plunder, of course, but also the formation of Certain Affinity, platform politics, the politics of hexes, developing our own engine, and other sundry bits.



Hiring Status Update  March 21, 2008

We've seen an amazing amount of interest in our job openings, and especially in the designer position. This has been filled, but we've never seen so many great designers before, so it was a tough call. Thanks everyone for applying, and sorry we couldn't reach every one of you personally.

We do still have two openings, one for an Environment Artist and one for a Technical Artist.



More news can be found here

GAMES




JOBS



Current Openings We're always on the lookout for exceptional talent. If you're interested in joining us please send a note to jobs @ certainaffinity . com.

© 2008 Certain Affinity, Inc.