WHAT'S NEW
New Job Opening, Capcom Interview April 14, 2008
We've closed our Technical Artist position, but have opened up another position, this time for a badass
IT Systems Administrator. If you're this particular ninja we'd love to
hear from you!
While you're brushing up on your IT skills also check out this
Gamasutra interview
with our good friend Christian Svensson, Capcom's VP of Strategic Planning & Business Development.
It's a great read, a rare honest glimpse at a publisher's mindset, and should give you a good idea
why we chose to partner with Capcom for Plunder.
Gamasutra Interview April 6, 2008
Max Hoberman spoke with Brandon Sheffield from Gamasutra at Capcom's Digital Day event. Read the full transcript
here. Topics include Plunder,
of course, but also the formation of Certain Affinity, platform politics, the politics of hexes, developing our own
engine, and other sundry bits.
Hiring Status Update March 21, 2008
We've seen an amazing amount of interest in our job openings, and especially in the designer position. This has been filled,
but we've never seen so many great designers before, so it was a tough call. Thanks everyone for applying, and sorry
we couldn't reach every one of you personally.
We do still have two openings, one for an Environment Artist and one for a
Technical Artist.
More news can be found here
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GAMES
JOBS
Current Openings
We're always on the lookout for exceptional talent. If you're interested in joining us please send
a note to jobs @ certainaffinity . com.
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